Regardless, all bonus levels serve the same purpose: to reward. They could simply differ in difficulty, such as Street Fighter II's car destruction stages where players punch inanimate vehicles instead of humans who fight back – or it could play like a different game entirely, such as Sonic 2's 3D halfpipe stages. Bonus levels are often without consequences just fun, extra stages that differ from standard gameplay in some fashion. Bonus levels have existed almost as long as video games themselves, as a way to reward the player for their progress.
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